导读 今天小编苏苏来为大家解答以上的问题。机器人足球比赛是人工智能吗,机器人足球比赛相信很多小伙伴还不知道,现在让我们一起来看看吧!1、不...

今天小编苏苏来为大家解答以上的问题。机器人足球比赛是人工智能吗,机器人足球比赛相信很多小伙伴还不知道,现在让我们一起来看看吧!

1、不知道你说的是不是这样,改动之后可能会好一点!  #ifndef Strategy_H  #define Strategy_H  // The following ifdef block is the standard way of creating macros which make exporting  // from a DLL simpler. All files within this DLL are compiled with the STRATEGY_EXPORTS  // symbol defined on the command line. this symbol should not be defined on any project  // that uses this DLL. This way any other project whose source files include this file see  // STRATEGY_API functions as being imported from a DLL, wheras this DLL sees symbols  // defined with this macro as being exported.  #ifdef STRATEGY_EXPORTS  #define STRATEGY_API __declspec(dllexport)  #else  #define STRATEGY_API __declspec(dllimport)  #endif  #include   #include   const long PLAYERS_PER_SIDE = 5;  // gameState  const long FREE_BALL = 1;  const long PLACE_KICK = 2;  const long PENALTY_KICK = 3;  const long FREE_KICK = 4;  const long GOAL_KICK = 5;  // whosBall  const long ANYONES_BALL = 0;  const long BLUE_BALL = 1;  const long YELLOW_BALL = 2;  // global variables -- Useful field positions ... maybe???  //预先定义好地称的尺寸信息  const double FTOP = 77.2392; //Field Top Y coordinate  const double FBOT = 6.3730; //Field Bottom y coordinate  const double GTOPY = 49.6801; //Goal Top Y coordinate  const double GBOTY = 33.9320; //Goal Bottom coordinate  const double GRIGHT = 97.3632; //Right Goal Bach coordinate  const double GLEFT = 2.8748; //Left Goal Back coordinate  const double FRIGHTX = 93.4259; //Field Right x coordinate  const double FLEFTX = 6.8118; //Field Left x coordinate  const double OFFSET=4.5;  int max;  int min;  int mid1;  int mid2;  int min1,min2;  int Old_Role;  int Area1,Area2;  double RB_dis[5];  double RB_time[5];  double RB_angle[5];  double TOFFSET1;  double dis[6];  typedef struct //机器人坐标  {  double x, y, z;  } Vector3D;  typedef struct  {  double x, y;  } Vector2D;  typedef struct  {  long left, right, top, bottom;  } Bounds;  typedef struct //机器人信息  {  Vector3D pos; //机器人坐标  double rotation; //机器人方向角  double velocityLeft, velocityRight; //机器人左右轮速  } Robot;  typedef struct //对方机器人定义  {  Vector3D pos; //对方机器人位置坐标  double rotation; //对方机器人方向角  } OpponentRobot;  typedef struct //球信息定义  {  Vector3D pos;  } Ball;  typedef struct  {  double x,y;  } Point;  typedef struct //环境结构变量中边界的定义  {  double left, right, top, bottom; //边界信息  } Bounds1;  typedef struct //环境信息模型  {  Robot home[PLAYERS_PER_SIDE]; //本方机器人数据  OpponentRobot opponent[PLAYERS_PER_SIDE]; //对方机器人数据  Ball currentBall, lastBall, predictedBall; //球的数据  Bounds fieldBounds, goalBounds; //场地信息  long gameState; //比赛状态  long whosBall; //控球方  void *userData; //用户数据  } Environment;  int flagHome1Home2;  typedef void (*MyStrategyProc)(Environment*);  /* MUST BE IMPLEMENTED */  extern "C" STRATEGY_API void Create ( Environment *env ); // 比赛开始时系统调用,用于出市话用户定义的一些数据  extern "C" STRATEGY_API void Strategy ( Environment *env );//比赛过程中系统调用。

2、每秒调用60次,仿真周期为1/60秒  extern "C" STRATEGY_API void Destroy ( Environment *env ); // 比赛结束后系统调用,释放空间  /*  全局指针env:数据的输入和输出均要对改变量进行操作。

3、实现仿真环境与代码之间的通信,例如:要想获  得1号机器人的坐标,只需读取env->home[1].pos即可;设置一号机器人的轮速。

4、只需对env->home[1].velocityLeft,  env->home[1].velocityRight修改  */  #endif // Strategy_H。

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